Welcome to the ultimate guide for OXENFREE II: Lost Signals, the narrative-driven supernatural mystery adventure developed by Night School Studio and published by Netflix Games.
In this guide you’ll find very detailed step-by-step instructions, from the opening scenes to the placement of all required transmitters, tips for the collectables and secrets, dialogue choice suggestions to unlock better relationships (important for endings), and how to unlock all the major endings.
1. Getting Started – Your First Transmitter
When you begin the game, you’ll wake up beneath a lighthouse, and quickly you’ll be tasked with planting your first transmitter.
- After the opening scene, you’ll find yourself on a bus bench in the town of Camena. Your radio walkie-talkie will buzz and your supervisor Evelyn will call in.
- Head to the General Store to pick up your climbing gear. If it’s locked, use Channel 7 to call Evelyn for the clue and then talk to Jacob.
- Follow Jacob along Copper Creek Trail past the shrine and ledges. When you reach the locked gate, climb the nearby rockface and jump across to bypass the gate.
- Continue past the animal burrow and shelter overlooking Edwards Island—the first transmitter site. Place the dish and align it until the light turns blue.
- A time-tear portal opens, you go through a brief cutscene, and you’re back on the bench again.
This is your first transmitter placement and also introduces key mechanics: walkie-talkie chatter, climbing anchors, and the radio tuning mechanic. These gameplay systems matter throughout the “Oxenfree II Lost Signals guide”.
2. Back to the Transmitter – Collectables & Climbing Gear
Once you’re back in town, it’s time to return to the first transmitter area but now with climbing gear and to pick up collectables.
- Head back to the General Store – you’ll notice the window has been smashed, and an early event triggers.
- Jacob gives you climbing gear; now you can access climbing anchors.
- Before moving fully forward, pick up Collectible #8 (correspondence item) near the flag by the bulletin board.
- From this point you can revisit earlier areas and acquire Collectibles #2, #5, #7 and #9.
- Then proceed into the caves from Jacob’s cabin: climb up the rockface behind his cabin to Waterhead Bluffs, then down into a cave system.
- Inside the caves you’ll interact with the tear again, tune your radio (this time you’ll travel to 1899 via the time-tear), trigger a flashback, and return.
Tip: If you’re intending to complete the “Oxenfree 2 Lost Signals secrets & collectables” part of your playthrough, now is a good moment to explore side branches and pick up optional content. Climbing anchors, audio logs/correspondences and other hidden dialogues matter for 100 % completion.
3. Second Transmitter & Making Friends
Following placement of the first transmitter and cave exploration, you’re tasked to install the second transmitter and interact with key characters.
- Enter the cave beneath Charity Point (where Violet is being accosted by a glowing red spirit).
- Avoid routing directly to her; instead, after you spot Violet, climb the ladder and proceed to the tunnel where you’ll plant the second transmitter at Charity Point. Align the dish like the first time.
- During the events you’ll experience a flash-forward and then return to the present.
- Dialogue choices here matter: If you aim to unlock relationship tied endings, choose friendly responses to characters like Violet and Charlie.
- On the beach outside Charity Point you’ll find yet another collectable (#11).
- Make sure to call contacts (Evelyn, Shelley, Nick) via the radio to advance side stories.
If your goal is “Oxenfree II Lost Signals guide for best endings”, the keyword here is relationship building. Being supportive to Jacob, kind to Violet, responsive to Charlie will unlock better resolution later.
4. Ranger Station & Hide-and-Seek Game
The next major chunk is heading to the Ranger Station, triggering optional mini-game (“hide & seek” on Channel 2), placing the third transmitter, and advancing the mystery.
- From Jacob’s cabin exit to Port Tilia and proceed to the Ranger Station. Inside you’ll phone Ranger Shelley, who becomes another radio contact on Channel 1.
- Use climbing anchors beside the waterfall path, collect two more collectables (#3 and #6).
- At the beach you’ll be contacted for a hide-and-seek game: follow “colder/warmer” cues to locate a lamp, then a burned fireplace, then a cave entrance behind a boulder.
- Move the boulder, enter cave, pick up an abandoned shoe (optional item tied into trophy/secret).
- Continue the path to place the third transmitter at the cliff-top: align dish, trigger the flash-forward, return and Jacob goes missing temporarily.
- At this point you’ll overhear Parentage radio chatter – they intend to disrupt your transmitters.
For the “Oxenfree II Lost Signals guide” audience, note: this section emphasizes puzzle-solving, exploration and story branching. Don’t rush past optional sequences if you’re after full secrets.
5. Community Centre Confrontation
Now you’ll journey all the way back to Uptown Harbour, then to the North Camena Community Centre for the confrontation with the cult-group Parentage and ultimately plants the final/fourth transmitter.
- Arrive at the community centre: explore, move the heavy box to reveal basement door, descend and sabotage Parentage equipment.
- Upstairs Olivia (the cult member) will attempt to open a portal. You must interrupt her three times by reaching each new radio location. This triggers the trophies “Problem Solved and Shattered” and “On Top of Things”.
- Dialogue choices: staying calm, defusing Jacob’s aggression, being compassionate to Violet and Charlie boost your “friendship” metrics.
- After the confrontation you’ll receive a boat key in Uptown Harbour and head to Garland (abandoned mining town) for the final transmitter.
This part of the walkthrough is critical for all endings in Oxenfree II: Lost Signals because your choices here determine which characters survive, how relationships resolve, and which ending you see.
6. Garland Mines & Final Transmitter
In Garland you explore the NWMA building, talk to Hank (machine collector), set the date on the EMF machines, plant the final transmitter in the mines and climb up to place it—triggering the endgame.
Steps:
- From the cemetery pick up Collectible #4.
- Enter the building, agree to Hank’s request to take a photo of the anomaly (this ties into a trophy “I’ve Had Weirder Jobs”). You’ll need to set EMF machines to century = 18 and decade = 90 (i.e., 1890) and travel through time tear to photograph the man.
- After returning, climb up into the mines: plant the transmitter near the chimney stacks, then descend via rope to chapel area.
- Light candles in the correct order: bottom left → top left → bottom right. Failure means restart. Then fight the Sunken using frequency distorter: tune radio to right waveform to silence them.
- Climb back up and align dish: you’ve placed all four transmitters. Call Evelyn to update.
This is one of the most demanding sections for players trying to follow the Oxenfree II Lost Signals walkthrough for secrets—puzzles, timed mechanics, symbolisms abound.
7. Final Push & Multiple Endings
After all transmitters are operational, the story heads to the climax on Edwards Island.
- Take the boat to Edwards Island, climb to radio tower, confront Olivia again as she attempts to open the portal.
- You’ll be drawn into surreal visions: lighthouse scene, four-TV room, tuning radio to 90.7, 105, 96, then to 101, then another sequence tuning to 79.7, 121, 94, 79.
- These sequences resolve the Sunken threat, free Olivia, and set up the final decision: one character must enter the portal and close it from the inside. Options: Riley (you), Jacob (if he survived/made friends), or Olivia.
- Depending on your choices (collectables picked up, relationships built with Jacob, Violet, Charlie, Nick, Shelley, Evelyn) you’ll unlock different ending epilogues.
Key for “Oxenfree II Lost Signals guide – all endings”:
- If you befriended Jacob, he’ll volunteer and you can send him in.
- If Jacob not available/you ignored him, you might send Olivia or Riley.
- The ending recap will show the impact of your choices.
8. Tips for Collectables & Optional Content
To achieve full completion, make sure you do the following:
- Use climbing anchors to explore every off-path area (these often contain collectibles).
- Always talk to contacts on your walkie-talkie (Channel 1: Shelley, Channel 7: Evelyn, Channel 2: Hide & Seek game, etc).
- Be kind in dialogues if you aim to build relationships (especially with Jacob: respond supportive, choose “Yes, we’re 3 am Food Friends” when prompted).
- Don’t skip the “hot & cold” lamp/floor game at the beach – yields a shoe collectible.
- For the Hank photo quest: set the EMF machines correctly (1890) and take the photo of the man in the 1930 zone and deposit it in the bank box.
- For the candle puzzle in the chapel: lighting order must be correct. Failure forces retry.
- Make sure you overload the radio dish alignments each time – these are consistent mechanical puzzles.
- After final transmitter, before heading to Edwards Island, call every side contact and finish any side story you can—these may influence endings.
9. Summary & Final Advice
This walkthrough for OXENFREE II: Lost Signals has given you a detailed roadmap:
- First transmitter and intro mechanics
- Backtracking to collect and use climbing tools
- Building friendships and relationships (very important)
- Planting second and third transmitters, playing optional hide & seek
- Community Centre confrontation and sabotage of Parentage
- Garland mines, final transmitter, puzzles and Sunken fight
- Final push, tuning sequences and multiple endings
If you follow this Oxenfree 2 Lost Signals guide, you should be well on your way to 100 % completion, discovering all secrets, and seeing the best ending your choices allow.
Final tip: Save your autosaves (or keep multiple manual saves if platform allows) before major decisions so you can go back and try alternate dialogue/outcomes. Don’t rush through the story – part of the appeal of Oxenfree II is exploring the atmosphere, listening to conversations, tuning into the supernatural radio static and enjoying the narrative.
Enjoy your journey on Camena Coast, and may you unlock each transmitter, unearth every secret and make the best choices possible in OXENFREE II: Lost Signals.